LiveMove 2: Motion recognition and tracking
LiveMove 2 is a brand new product that fully supports the Nintendo
Wii MotionPlus accessory. AiLive collaborated with Nintendo to design
the MotionPlus hardware and is offering LiveMove 2 to help game
developers take full advantage of its capabilities. LiveMove 2 can
knock at least six months off the time required to integrate the basic
functionality of the new device into your game. For advanced use, you
simply won't find anything else like it!
Read industry news about LiveMove 2.
Click to read the director's cut manual
Watch the YouTube video to see some of the new features in action:
Exciting new features such as:
- – Fully supports the Wii MotionPlus;
- – 1:1 tracking of both position and orientation;
- – Simultaneous classification to provide semantic information about moves;
- – Even easier to use, with a more intuitive GUI and improved debugging facilities;
- – Classification of two-handed, coordinated motions;
- – Classification can use additional MotionPlus data to improve performance.
LiveMove 2 uses knowledge about human motion to provide reliable
position and orientation estimates for much longer than would otherwise
Classification also provides additional information
about the types of moves your players are performing. Such
information can potentially be used to map player's not so perfect
motions to professional-looking in-game animations. That way everyone
can end up feeling like the next Zorro!
LiveMove 2 incorporates all the great features of previous LiveMove
products. It is now even easier to create motion recognizers within
minutes simply by showing examples of motions; no coding or scripting
required. Just like previous products:
- – LiveMove 2 games can recognize any motions;
- – LiveMove 2 automatically recognizes the motions you define;
- – The recognition is accurate across different users;
- – You can create accurate button-based or buttonless classifiers with no coding;
- – Classification is available any time with zero lag;
- – There are tools to help synchronize the player's motion with the on-screen action.
See the original LiveMove Pro videos (LiveMove Pro is still
available) to learn more about what to expect with LiveMove 2 motion
See also the original LiveMove 1.x video.