AiLive's LiveMove is the premier solution to motion control in games
Co-creator of the Wii MotionPlus
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LiveMove 2: Motion recognition and tracking

LiveMove 2 is a brand new product that fully supports the Nintendo Wii MotionPlus accessory. AiLive collaborated with Nintendo to design the MotionPlus hardware and is offering LiveMove 2 to help game developers take full advantage of its capabilities. LiveMove 2 can knock at least six months off the time required to integrate the basic functionality of the new device into your game. For advanced use, you simply won't find anything else like it!


Read industry news about LiveMove 2.

Click to read the director's cut manual

Watch the YouTube video to see some of the new features in action:

Exciting new features such as:

  •   – Fully supports the Wii MotionPlus;
  •   – 1:1 tracking of both position and orientation;
  •   – Simultaneous classification to provide semantic information about moves;
  •   – Even easier to use, with a more intuitive GUI and improved debugging facilities;
  •   – Classification of two-handed, coordinated motions;
  •   – Classification can use additional MotionPlus data to improve performance.

LiveMove 2 uses knowledge about human motion to provide reliable position and orientation estimates for much longer than would otherwise be possible.

Classification also provides additional information about the types of moves your players are performing. Such information can potentially be used to map player's not so perfect motions to professional-looking in-game animations. That way everyone can end up feeling like the next Zorro!

LiveMove 2 incorporates all the great features of previous LiveMove products. It is now even easier to create motion recognizers within minutes simply by showing examples of motions; no coding or scripting required. Just like previous products:

  •   – LiveMove 2 games can recognize any motions;
  •   – LiveMove 2 automatically recognizes the motions you define;
  •   – The recognition is accurate across different users;
  •   – You can create accurate button-based or buttonless classifiers with no coding;
  •   – Classification is available any time with zero lag;
  •   – There are tools to help synchronize the player's motion with the on-screen action.

See the original LiveMove Pro videos (LiveMove Pro is still available) to learn more about what to expect with LiveMove 2 motion recognition capabilities:

See also the original LiveMove 1.x video.

Read AiLive's press release about LiveMove 2.

  For information about the Wii MotionPlus accessory and related software libraries, please
  contact Nintendo's Software Development Support Group at support@noa.com.